![]() Gravity Sketch is a VR sketching tool where you can create, edit and view 3D models in real-time. This is my thoughts after my first meeting with Gravity Sketch. I gave it a try to see how the tool works as a VR sketching tool in the context of my project, where I look into how VR can be used as a design tool. ![]() “What you see is much closer to the original intent,” he says.Gravity Sketch is a VR sketching tool where you can create, edit and view 3D models in real-time. But Sosanya believes creating in 3-D from the start will ultimately allow for a purer expression of an idea. "You can tell just by the style and the thickness of the stroke," he says. The software still has its visual proclivities that will make it known that your design was made with Gravity Sketch. Gravity Sketch doesn’t mitigate all of those compromises. “You can just spot which tools have been used to design something.” “What happens a lot of times with digital design that 2-D sketches have so much character and personality, but when you go into 3-D software you have to compromise,” he says. Sosanya adds that during the translation from 2-D to 3-D, a designer’s vision can get muddled by the constraints of the software that require lines or shapes or radiuses to look a certain way. “It’s really just shorting the time for a designer to express an idea,” he says. Gravity Sketch wants to expedite that process by allowing designers to draw exactly what they see in their minds, right from the start. Most designers develop a product by creating multiple 2-D sketches, then translating those sketches into a single 3-D image using CAD software. “We wanted to build a language around this 3-D creation where it’s very much about your touch and human input rather than numbers and commands in a drop down menu,” Sosanya says. ![]() Rotating the car in mid-air is as simple as twisting your wrist. Repositioning anything-a wheel, a fender, a car seat-requires that you grab it like a physical object and set it down in a new position. As he sweeps his hand through the air, the body of the car takes shape. In a demonstration video, a car designer uses Gravity Sketch to create a rough, 3-D illustration of a new vehicle by using the Vive controller as a pen. “Now imagine doing that with your whole body.”īoth apps turn designing into a physical process. “Imagine pulling two fingers apart on an iPad,” Sosanya says. You can draw a car at scale and shrink it down to the size of your palm with a simple gesture. When combined with a set of Oculus Rift or HTC Vive controllers, the app turns your immediate environs into a sketchpad. “You’re literally creating in mid-air,” says Oluwaseyi Sosanya, one of Gravity Sketch’s co-founders. Only now, instead of manipulating your 3D object on a flat screen, you manipulate it in the space around you. Like previous versions of the app, Gravity Sketch’s newest offering centers around the idea of drawing in three-dimensions. The new app, which runs on desktop computers and either an Oculus Rift or HTC Vive, will cost $60 ($30 for Kickstarter backers) and, its creators claim, will be available beginning in January 2017. It builds on the work Gravity Sketch has been doing since 2014, and is a significant upgrade to the iPad app the company released this past March. Today the company launches a Kickstarter for an app that will allow anyone to sketch in three dimensions and export their drawing to design tools like SolidWorks and Rhino or a 3-D printer. Two and a half years later, the London-based startup has ditched the hardware approach entirely-but it's also a lot closer to bringing its intuitive 3D design tool to the public. The tech demo relied on a proprietary tablet-and-VR-headset combo that was eye-catching ( it reminded us of something out of Tron), but commercially unavailable. Back in 2014, a London-based startup called Gravity Sketch released a prototype for an impressive virtual reality sketching tool. ![]()
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